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[STATUS]

> SCHOOL: California Institute of Technology

> QUALIFICATIONS: B.S. Mechanical Engineering

> STATUS: Finalizing undergraduate studies

> SPECIALIZATION: Robotics & Autonomous Systems

> LOCATION: USA /// Open To Relocation

> PRIMARY DIRECTIVE: Seeking full-time engineering roles in robotics, mechatronics, computer vision, and rapid prototyping

> MISSION: To design and deploy innovative systems that solve complex real-world problems

[PERSONAL LOG]

> My journey began in mechanical engineering, captivated by systems that move and interact—from the Lego Mindstorm robots I built at NASA's space camp to working on cars with my dad. But I soon discovered that my true passion was for the intelligence behind the motion: the software that brings machines to life. This led me to robotics, embedded systems, control algorithms, and now game engines—the disciplines where I excel at bridging the gap between physical motion and computational logic. When classes shut down for the night, I boot up Unity and dive into game development—learning 3D design, C# scripting, and gameplay systems through online courses and late-night prototypes. It’s a playground where I can experiment with physics, AI, and user interaction, honing skills that directly translate to real-world robotics challenges. My professional trajectory aims toward government, defense, aerospace, and military robotics, where precision meets autonomy. I want to work on intelligent machines—whether they’re exploring space, operating in the field, or simulating missions in software. Still, I stay grounded: mechanical design remains my foundation, and I’m open to any role where I can build, code, and innovate.